AI Insights · Timothy · December 2021
Top 5 Boxing Games Performance in Switzerland in Q4 2021
Explore the performance of the top 5 boxing games on a unified platform in Switzerland during the fourth quarter of 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 boxing games on a unified platform in Switzerland displayed varied performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the trends for each game.
Boxing Star: Real Boxing Fight from THUMBAGE saw fluctuating weekly revenue, peaking at approximately $806 in the week of December 20. Weekly downloads were relatively low, with a high of 164 in the week of November 1. Active users showed a downward trend, starting at 493 in late September and ending at 355 in the last week of December.
Real Boxing 2 by Vivid Games S.A. had a steady revenue stream, with a notable peak of $514 in late October. Downloads spiked to 410 in the last week of November, while active users varied, peaking at 505 in the same week.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. showed a significant decline in revenue, dropping from $584 in late September to just $35 by the end of December. There were no downloads or active user data available for this period.
WWE Mayhem from Reliance Games experienced a notable increase in weekly revenue, reaching $410 in early November. Downloads were stable, with slight increases, peaking at 156 in mid-October. Active users saw a gradual rise, ending the quarter at 274.
EA SPORTS™ UFC® by Electronic Arts showed consistent performance with weekly revenue remaining around the $100 mark, peaking at $158 in late November. Downloads increased steadily, reaching 256 by the last week of December. Active users also grew, starting at 535 in late September and peaking at 684 at the end of December.
For more detailed insights, visit Sensor Tower.